vr_main

Atmos XR

2018 - 2020

Virtual Reality Headset & Experience

Co-Founder, Product Lead

vr_headset

Role

Designed headset and drove execution across hardware and software

Designed and produced headset with hardware engineer

Designed and produced phone viewer

Designed and developed virtual workspace experience

Team

Hardware Engineer

Software Engineer

CEO

Virtual Reality Headset

A modular VR headset with open source hardware and software to allow web developers to create VR experiences.

Virtual Workspace Experience

A real world use-case for developers to build on top of. This allowed users to access monitors and the internet anywhere.

xr_vw

A hand-tracking-based interaction model.

virtual_workspace_testing

Key Interactions

Any surface can be turned into a workspace. Once activated, islands spawn to ground virtual monitors in the real world.

Island

Bars on the table to act as a control panel and to ground each display.

Anchor

A single, central tool bar on the edge of the initialized surface to facilitate workspace switching and settings.

Initialization Sequence

A routine to ‘activate’ any surface to become a workspace

Development

A Unity-based experience with Leap Motion hand tracking API and cutting-edge real time browser streaming.

Virtual Reality Phone Viewer

A modal holder and lens set to turn a phone into a virtual reality device.

Eye Piece Insertion

Insert eye piece into main frame. Then twist to lock.

Phone Holder

Insert phone guard into the main frame until it snaps into place. Then slide phone in.

vr_phone
build_phone_view_final

Outcomes

Raised $2.5M based on demos and prototype

Won Pioneer.App startup competition

Delivered headset developer kits to beta participants

Generated $20k in revenue through VR phone viewers to extend company runway

vr_main

Atmos XR

2018 - 2020

Virtual Reality Headset & Experience

Co-Founder, Product Lead

vr_headset

Role

Designed headset and drove execution across hardware and software

Designed and produced headset with hardware engineer

Designed and produced phone viewer

Designed and developed virtual workspace experience

Team

Hardware Engineer

Software Engineer

CEO

Virtual Reality Headset

A modular VR headset with open source hardware and software to allow web developers to create VR experiences.

Virtual Workspace Experience

A real world use-case for developers to build on top of. This allowed users to access monitors and the internet anywhere.

xr_vw

A hand-tracking-based interaction model.

virtual_workspace_testing

Key Interactions

Any surface can be turned into a workspace. Once activated, islands spawn to ground virtual monitors in the real world.

Island

Bars on the table to act as a control panel and to ground each display.

Anchor

A single, central tool bar on the edge of the initialized surface to facilitate workspace switching and settings.

Initialization Sequence

A routine to ‘activate’ any surface to become a workspace

Development

A Unity-based experience with Leap Motion hand tracking API and cutting-edge real time browser streaming.

Virtual Reality Phone Viewer

A modal holder and lens set to turn a phone into a virtual reality device.

Eye Piece Insertion

Insert eye piece into main frame. Then twist to lock.

Phone Holder

Insert phone guard into the main frame until it snaps into place. Then slide phone in.

vr_phone
build_phone_view_final

Outcomes

Raised $2.5M based on demos and prototype

Won Pioneer.App startup competition

Delivered headset developer kits to beta participants

Generated $20k in revenue through VR phone viewers to extend company runway

Atmos XR

2018 - 2020

Virtual Reality Headset & Experience

Co-Founder, Product Lead

Patrick Collison interview

vr_main

Role

Designed headset and drove execution across hardware and software

Designed and produced headset with hardware engineer

Designed and produced phone viewer

Designed and developed virtual workspace experience

Team

Hardware Engineer

Firmware Engineer

CEO

Fashion Designer

Fashion Designer

vr_headset

Virtual Reality Headset

A modular VR headset with open source hardware and software to allow web developers to create VR experiences.

Hand Tracking and SLAM

A suite of visual sensors to enable natural interactions with hand tracking such as hand gestures and grabbing objects.

Adjustable Straps

Flexible plastic with a notch system to adjust fit.

Virtual Workspace Experience

A real world use-case for developers to build on top of. This allowed users to access monitors and the internet anywhere.

xr_vw

Interaction Model

After exploring a variety of interaction models, from voice to touch, we decided a touch-based hand tracking was the most similar to users current real world experience, and would be easiest to adopt.

virtual_workspace_testing

Key Interactions

The workspace experience revolved around the core concept that any surface can be turned into a workspace. Once activated, islands spawn to ground virtual monitors in the real world.

Islands

Bars on the table to act as a control panel and to ground each display.

Anchor

A single, central tool bar on the edge of the initialized surface to facilitate workspace switching and settings.

Workspace Initialization

A sequence to ‘activate’ any surface to become a workspace

Development

A Unity-based experience with Leap Motion hand tracking API and cutting-edge real time browser streaming.

Virtual Reality Phone Viewer

A modal holder and lens set to turn a phone into a virtual reality device.

No glue or fasteners needed, allowing users to have a tactile assembly experience.

Eye Piece Insertion

Insert eye piece into main frame. Then twist to lock.

Phone Holder

Insert phone guard into the main frame until it snaps into place. Then slide phone in.

vr_phone
build_phone_view_final

Outcomes

Raised $2.5M based on demos and prototypes

Won Pioneer.App startup competition

Delivered headset developer kits to beta participants

Generated $20k in revenue through VR phone viewers to extend company runway

Atmos XR

2018 - 2020

Virtual Reality Headset & Experience

Co-Founder, Product Lead

Patrick Collison interview

vr_main

Role

Designed headset and drove execution across hardware and software

Designed and produced headset with hardware engineer

Designed and produced phone viewer

Designed and developed virtual workspace experience

Team

Hardware Engineer

Firmware Engineer

CEO

Fashion Designer

Fashion Designer

vr_headset

Virtual Reality Headset

A modular VR headset with open source hardware and software to allow web developers to create VR experiences.

Hand Tracking and SLAM

A suite of visual sensors to enable natural interactions with hand tracking such as hand gestures and grabbing objects.

Adjustable Straps

Flexible plastic with a notch system to adjust fit.

Virtual Workspace Experience

A real world use-case for developers to build on top of. This allowed users to access monitors and the internet anywhere.

xr_vw

Interaction Model

After exploring a variety of interaction models, from voice to touch, we decided a touch-based hand tracking was the most similar to users current real world experience, and would be easiest to adopt.

virtual_workspace_testing

Key Interactions

The workspace experience revolved around the core concept that any surface can be turned into a workspace. Once activated, islands spawn to ground virtual monitors in the real world.

Islands

Bars on the table to act as a control panel and to ground each display.

Anchor

A single, central tool bar on the edge of the initialized surface to facilitate workspace switching and settings.

Workspace Initialization

A sequence to ‘activate’ any surface to become a workspace

Development

A Unity-based experience with Leap Motion hand tracking API and cutting-edge real time browser streaming.

Virtual Reality Phone Viewer

A modal holder and lens set to turn a phone into a virtual reality device.

No glue or fasteners needed, allowing users to have a tactile assembly experience.

Eye Piece Insertion

Insert eye piece into main frame. Then twist to lock.

Phone Holder

Insert phone guard into the main frame until it snaps into place. Then slide phone in.

vr_phone
build_phone_view_final

Outcomes

Raised $2.5M based on demos and prototypes

Won Pioneer.App startup competition

Delivered headset developer kits to beta participants

Generated $20k in revenue through VR phone viewers to extend company runway